Dascal Dombis and Terry Mulligan are two artists that use the technique of excessive repetition to produce large scale works. Dombis creates objects with the use of computers, utilizing computer programs whose algorithm lines and patterns generate these large works. In “Rizing 3”, he generates thousands of intersecting lines in different colors that manifest in a layering affect. The work is a on a grand scale. Mulligan uses excessive patterns, and is careful in picking her colors.
Cory Arcangel and Lillian Schwartz work in the digital age. Arcangel and Schwartz create through the use of a computer, and sometimes found objects, to create new pieces of work. Arcangel reworks old Nintendo games by taking away layers to create a film observed by the viewer. In one of his pieces we watch as he strips down to just clouds floating by. In “I Shot Andy Warhol”, the viewer interacts with this newly worked game. Schwartz started at the birth of digital art and continues to create work today. She marry’s the face of artist Leonardo Deviancy with the face of Mona Lisa in a seamless manner. In another piece she creates a color screen that fades and a blob subsequently appears.
The Development of Digital Art
John Lasseter and John Knoll help us to travel the path of animation and computer graphics. Lasseter first started his education in molding-animation with Walt Disney. While working with Lucas he creates Pixar. To his credits: Andre and Wally and Toy Story - are just a few. Knoll takes a different path starting out as a camera operator. He transitions his career from operator into creating computer graphics. To his Credits: Abyss and StarTrek, along with helping to create Photo Shop.